Tuesday, December 27, 2011

First glimpses

Wanted to do some actual animation, so I started this piece. I intend to deal with the lips pointiness after the initial blocking, considering trying to fix the weights on the rig would be like removing a leg in order to massage it. Something or other happened when they ripped it from the game, in that all the weights are so wacked, that should I want to fix them, I'd literally have to start from scratch, which in this case, I really, really don't want to do. Far too many unknown factors in the file and the model. Its bad enough that any adjustment I make, some edges convert themselves to hard and makes everything all jagged. Nay, I say, Nay!

The song is from Batman: Arkham City's end credits, as part of one of Joker's many missed calls. Play the game or watch someone play it. Great story and splendid voice work and animation.

Tuesday, August 23, 2011

Friday, August 12, 2011

Rendered hovel

Finally finished this thing.


Wednesday, August 3, 2011

Update 09-03-2011



Decided to go back to this project again and try to finish it up a bit more. Altered some textures and replaced 2 of them. Added some lights for the glow caps beneath the platform in order to show their own light, as well as increase the visibility of the plants and water. Also stopped using final gather in order to reduce render time. At this point I don't think I'll need it for the scene.


Friday, July 22, 2011

Zombie project





Reviving some files from the 10th planet project so I can update my reel. Still have the fly by scene to re render, though I'm going to have to add stuff into it for quality sake.

[edit]

Adding the turn table and short animation done for the project



shoulda been posted sooner

Untitled from Marvimation on Vimeo.



Should've posted this sooner. One of the earlier projects I helped out on. I was responsible for cleaning up the rig for the character, followed by working on the animation from 1:38 to 1:49.

Tuesday, July 19, 2011

I figure I'll just leave this here



Worked on this while at Syndrome Studio. Modeled the tv shop, laid out the environment, adjusted some lighting, and animated the geo for the steps in the segment from 1:10 - 1:24.