Saturday, December 8, 2012

Furi WIP

organic 2 final wip. still needs work, and maybe more of an environment.

Monday, November 5, 2012

Organic 2 mid term






My mid term for my organic 2 class. Zbrush is not a good texturing tool, but it can sculpt something fierce.

Thursday, August 9, 2012

So, this blog has been kind of quiet for a few months. Lets fix that.



So these were my final projects for my Organic Modeling 1 class, focusing on using the program Zbrush. Both were built from scratch in Maya, then imported into ZBrush for sculpting.





Thursday, April 5, 2012

A bit of both worlds

So I decided to open an old file. Decided to just paint over it rather than render and texture in Maya. I actually like it better this way than trying to second guess the settings over and over, then wait to find that it looks wrong. I kinda like how its looking so far, but I think I might add more to it.


Below shows the current steps to get there.

And one more update, adding some more highlights and adjusted lighting.

Monday, April 2, 2012

Not 3d, but still something cool.

Something I worked on with a friend to get a feel for film making. Though we didn't realize the lighting would be worse, he managed to salvage a good portion of the film, so I did a quick vfx test for the end sequence to see what it could look like.

Tuesday, February 28, 2012

Sci Fi ship update

So I managed to get some more things working on the funky ufo, with the main thing being the leg extending from the bowls of the ship.




still much to work out though.

[Edit]

New controls set up.

Wednesday, February 8, 2012

Sci-Fi project

So I've been doing some other projects, and felt I should put up some progress pics on it. Its nothing amazing right now, since things are still being worked out, but this is where it stands now.


Ball socket joint that connects the rings to the body.


Extending blades from within the panels.


Quick view of how the lower section will open up.


The general mechanical system for the panels.


The way the arms will extend out. Think of a flexible hose.


How the ship will basically look once its fully opened up.


How the leg will sit when its extended.




Friday, January 6, 2012

Another piece I got to work on

I briefly did a bit of clean up on the character rig for this short. Mostly weights and joint location adjustments, with a few controls added to help the animator. Friend of mine informed me of the project's completion today, so its kinda nice to see the final project complete.

http://vimeo.com/33958876