Tuesday, December 8, 2009

The render so far

This is just the occlusion, color, specular, and reflective passes. shadow pass was pretty badly messed up for some reason, so I'll need to try a different method than originally taught.



[update]

I got the new shadow pass on it. Tried to do a glow pass, but something about the background shader refuses to work properly. That'll be fixed shortly. Thankfully shot 1 is almost done. Unfortunately, its the shortest one, so it'll be some time before this thing gets done completely. Crud.



With the glow

Monday, December 7, 2009

The Baretta 92FS

Started on the first model for the game I'm working on. So far this thing is just over 530 polys. still needs several things.




[update]

Added hammer and trigger. Did some minor cleanup and smoothing out. May end up taking out geometry to let the engine render it more easily, since its at 714 right now, and the game is supposed to be 3rd person.

Slide, hammer, and trigger now have a limit to their movement. This'll get rigged in 3ds max once its unwrapped and the normals are set up.





Wednesday, December 2, 2009

The full compilation

I finally got the whole thing running relatively well, and somehow the muzzle flash looks better than it did before thanks to the recoil animation. All thats left for this thing is to do a few render tests and then a full on render.