Wednesday, May 1, 2013

Thesis project log

Beginning log for my thesis project at The Academy of Art University


 Early concept for the golem


 Rough sketches depicting some forms and potential ideas on its anatomy

 more early work regarding the golem's anatomy

Gem stone mounting concepts and marking design based on Arabic symbol for "God"

 Fleshing out how particular limbs may look

 A more in-depth look at how its posture may be, as well as its back structure

 Idea on how the golem's left shoulder and left leg would function, where the vince would attache from below the boulder on the shoulder (top left image), and how the leg would connect to the tree stump to control the roots (bottom right)


 Basic sketch ideas of the previous idea


How the right arm would be structured

concept on how the golem's "eyes" may work

 A more definitive form to the golem, this time defining the body further

 A more spindly variant of the golem, meant to emphasize a deteriorated body

 A bulkier body form, as well as a color palette test

 Closer to the final form. Limbs look disheveled, but the design is still lacking

 Finalized concept for the golem. Colors work and the body is more balance while being asymetrical


Saturday, December 8, 2012

Furi WIP

organic 2 final wip. still needs work, and maybe more of an environment.

Monday, November 5, 2012

Organic 2 mid term






My mid term for my organic 2 class. Zbrush is not a good texturing tool, but it can sculpt something fierce.

Thursday, August 9, 2012

So, this blog has been kind of quiet for a few months. Lets fix that.



So these were my final projects for my Organic Modeling 1 class, focusing on using the program Zbrush. Both were built from scratch in Maya, then imported into ZBrush for sculpting.





Thursday, April 5, 2012

A bit of both worlds

So I decided to open an old file. Decided to just paint over it rather than render and texture in Maya. I actually like it better this way than trying to second guess the settings over and over, then wait to find that it looks wrong. I kinda like how its looking so far, but I think I might add more to it.


Below shows the current steps to get there.

And one more update, adding some more highlights and adjusted lighting.

Monday, April 2, 2012

Not 3d, but still something cool.

Something I worked on with a friend to get a feel for film making. Though we didn't realize the lighting would be worse, he managed to salvage a good portion of the film, so I did a quick vfx test for the end sequence to see what it could look like.

Tuesday, February 28, 2012

Sci Fi ship update

So I managed to get some more things working on the funky ufo, with the main thing being the leg extending from the bowls of the ship.




still much to work out though.

[Edit]

New controls set up.