Monday, November 30, 2009

Particle Cannon fly through

Just giving a quick camera move through the complex.

I'll do an occlusion pass of this event, if it doesn't turn out too dark, and then post a demonstration video on what portions of the scene do what.

Thursday, November 26, 2009


What happens when an object moving near the speed of light hits a stationary object in normal space? Something like this perhaps, though highly improbably. Still looks cool though.

Wednesday, November 18, 2009

Lock n' Load

A bit of camera work now on the loading sequence. I'm pretty ready to start rendering, though I need t separate a few things into their own layers, such as the fluid effects, but everything is primed. Might have to do a bit of texture work on the target as well.

Friday, November 13, 2009

So close I can taste it

I've nearly got the feel I want now. Just need to speed it up a bit and extend the container a bit, and possibly modify the dissipation and temp, but its nearly good to go. Once thats done, I can fix the other two containers so as it doesn't chew up RAM while rendering.

Saturday, November 7, 2009

muzzle flash rough

This is semi close to what I'm shooting for, but the problem is getting consistency out of this thing. It never looks the same twice, and so far this is the best one. Much more tweaking is needed. The dust kick up isn't fairing much better either, but for now the flash will be the only one viewable.


I've got a semi-consistent flash going. Not quite escaping the barrel like the previous one, but emitting enough so it is just visible.