Tuesday, December 27, 2011

First glimpses

Wanted to do some actual animation, so I started this piece. I intend to deal with the lips pointiness after the initial blocking, considering trying to fix the weights on the rig would be like removing a leg in order to massage it. Something or other happened when they ripped it from the game, in that all the weights are so wacked, that should I want to fix them, I'd literally have to start from scratch, which in this case, I really, really don't want to do. Far too many unknown factors in the file and the model. Its bad enough that any adjustment I make, some edges convert themselves to hard and makes everything all jagged. Nay, I say, Nay!

The song is from Batman: Arkham City's end credits, as part of one of Joker's many missed calls. Play the game or watch someone play it. Great story and splendid voice work and animation.

Tuesday, August 23, 2011

Friday, August 12, 2011

Rendered hovel

Finally finished this thing.

Wednesday, August 3, 2011

Update 09-03-2011

Decided to go back to this project again and try to finish it up a bit more. Altered some textures and replaced 2 of them. Added some lights for the glow caps beneath the platform in order to show their own light, as well as increase the visibility of the plants and water. Also stopped using final gather in order to reduce render time. At this point I don't think I'll need it for the scene.

Friday, July 22, 2011

Zombie project

Reviving some files from the 10th planet project so I can update my reel. Still have the fly by scene to re render, though I'm going to have to add stuff into it for quality sake.


Adding the turn table and short animation done for the project

shoulda been posted sooner

Untitled from Marvimation on Vimeo.

Should've posted this sooner. One of the earlier projects I helped out on. I was responsible for cleaning up the rig for the character, followed by working on the animation from 1:38 to 1:49.

Tuesday, July 19, 2011

I figure I'll just leave this here

Worked on this while at Syndrome Studio. Modeled the tv shop, laid out the environment, adjusted some lighting, and animated the geo for the steps in the segment from 1:10 - 1:24.

Thursday, May 26, 2011

more fluids testing

trying this out for a potential client.

Thursday, May 12, 2011

Website Assets WIP 12052011

Current state of the lab. added the generator off to the left. Still needs a glass pane to cover the orange liquid geo. Tall cylinder contains the turbine fan blades (will show later) that help move the liquid. Trying to thing of a way to infuse the blue lighting points into that section, since blue has become an indicator of the various points of interest.


low angle with lighting.

Monday, May 9, 2011

10th planet pieces

So I asked my boss, and he gave me the green light to post what I worked on, so here are a few bits.

anti material rifle

Plasma launcher for aliens.

assault rifle clip load system. This one was a bit more unique, in that it had to be a back loaded clip, so a traditional hammer firing system. So I went with that metal storm system instead. (look it up on youtube and feel the fear.)

Primary ship for the humans.

image plate for the video.

I'll post the working rigs for these and the drop ship later on.

Monday, May 2, 2011

Website Assets WIP

So then, while I continue to find work, I've decided to rebuild my website. From scratch. So below is what I'm going to use for my UI. Figured I needed some practice in my cg work, going from modeling up to rendering.

So this first piece is just the current layout of all the components built thus far. Not much of anything to look at from this angle. The back wall is going to collapse and pull sideways to reveal a large monitor. Thats going to function as my gallery menu. The massive computer terminal will be the demo reel and video menu.

This is going to be the website HUB. The orange panels will link to the different sections of the site, minus two which link out to this blog and my new blog.

[update 06022011]

This is going to be the first thing that the viewer see's once the site loads. Will add some sort of panel that says enter/proceed. Something fancy like.

This will be the links page, or at least that which leads to my friends. Need to add another panel for my personal links, which will be on that space on the right. Also added that pipe with the blue liquid in the background, because lets face it: what lab doesn't have some volatile substance draining from some hidden location into another tank for all to see? Also going to add some kind of indicator bar just above the link screen, as well as some kind of touch panel interface for the window, since it seems a bit empty there.

Just an overhead of what the floor of the tank looks like.

quick and dirty render of the website sign.

Tuesday, April 26, 2011

blowing off the layer of dust

Going to post a bit of what I did here. or rather link to it.

Did the whole of the ships sequences, from modeling up to the final comps, as well as the vid showing a gun being modeled. I'm not particularly thrilled with the final pieces, since I short-cutted so much of the rendering to meet the deadline that had popped up within the week while my machine was handicapped, so I feel I could have done a better job rendering. If the project ever picks up again, I'll reconsider doing those particular sequences with the proper setup, but for now I'm not gonna touch them. Going to work on some personal stuff again, now that I have a new machine and some time. Mainly going to redo my website (make a flash and html version).

Wednesday, March 9, 2011

Update 03-09-2011

I know this place has been slow, but can't really render much without a vid card. Hopefully, with my new job, I'll have the funds for it soon, though I may just save up and build a new tower from scratch.

Saturday, January 15, 2011


added a blackboard, books, a magnifying glass, and a wine bottle. Figured I won't show the walls since they are going to get rebuilt from scratch anyway.

[update] 17-01-2011
Walls added. Redid the glow caps and changed some of the plant life.

9 lights, 9 layers.

Tuesday, January 11, 2011

Hovel revive

Decided to dust off this piece from last year and begin updating it. I need to rework a lot of the objects since the geometry is too dense for what the object is. I'll probably add more glow cap mushrooms underneath the floorboards to emphasize the water thats supposed to be there, as well as show the plants that are in there as well. I know I'll add some more objects into the room as well, though I'm not certain what they'll be just yet. maybe some tools or pictures. I also figured out how to get the fluids to act like fire, so the lanterns will have flames in them finally.

[updated w/ new light to brighten dark spot and slightly desaturated the green lanterns in the room.

Thursday, January 6, 2011

Building my lair up

Yeah, so I got on this bit of a tech binge, and wanted to build something involving rotating bits and some kind of plasma. So I decided to make my own variant of a fusion reactor. Hammering away at this slowly to pass some time while I wait for work.