Friday, May 29, 2009

And so I have a render

So I've got a complete render of The Chimera finally, which means I've a third of my reel completed. I may have an occlusion pass separated later on, but I'm not certain of that yet. This just leaves the Robot to be rendered(which I'll probably grab from the animation its involved in) and the spartan to be completed. Now if only it were so easy.


Tuesday, May 19, 2009

completion

And so the Chimera is finished. I'll play around with the render layers at another time, but here is the piece, Final gather enabled beauty pass.

Saturday, May 16, 2009

Dragon Head

Honestly, this piece has nothing to do with any of my other projects. It just happened.


Friday, May 15, 2009

Design updates

So I've been playing with the sword storage system, and I'm leaning more towards a wrist holster on the right arm.



Meanwhile, I've thought up of another upper body armor design with a shield mount on the left arm. Still uncertain about it.

Spartan shield

Okay, so I did a quick version on the shield, and I kinda dig it, but I want to get the energy portion textured properly before I'm satisfied. Obviously, the energy rail's unfolding design got swapped for an extension design, since the unfolding wouldn't hide properly without showing up on the other side of the arm. I've still to develop a connection unit to link it to the left for arm guard, but it'll come to me as I work on this.

Tuesday, May 12, 2009

Spartan pose

I think I'm getting a better idea for him, but the armor is still a bit hazy. at least the shield is coming together in my mind.

Monday, May 11, 2009

more updates

Textures are near done on the gun. added the battery case and battery cells to the list, and adjusted the main body colors. added texture to cables, though not set on their color just yet.




Thursday, May 7, 2009

Updated textures

So this is where things stand now. I still need a proper color for the barrel and battery casing, as well as unwrap the battery, but beyond that its just spacular and normal mapping and it'll be complete.