Monday, December 13, 2010

Update circa 12-12-2010

Not much to report personal project wise today. Been focused on finding more work outside of Marvimation. What I have done can be found on their Facebook page. All of the character animation for Arthur so far is my handy work, though some of it is still rough. This is also the rig I helped clean up and streamline back when I first started. Curiously, in the short time I've been a part of this particular project, I've seen several people appear and disappear from the list of animators. I've yet to determine if this is good or bad.

Friday, October 29, 2010

Update Time

Okay, so I haven't shown to many new projects I can claim as mine (the last one being the prowler). So this time around, I'm displaying a club I'm modeling out. And no, its not one of those rave clubs full of flashing neon lights and techno, but more of a small comedy/ performance club. Think of the Ink and Paints club from "Who Framed Roger Rabbit".

Where the spotlight would sit.

From the stage

From the bar area

From the Entrance doors

Tuesday, October 5, 2010

Another project I did for a friend

Something I decided to do on a whim. My friend showed me a model he was working on, and I offered to rig it up for him. Being a hexapod, I figured it would be something a bit different, and how right I was.

Thursday, August 19, 2010

The third one in the set. This time, a rear view darting down a tunnel.

Tuesday, August 17, 2010

Under the Bridge

The next plate shot for the prowler, this time with more structures involved.

[Update 10/12/2010]

Did some adjustments and changed the scale of the car, since it was too big in comparison to the truck you see in the background. Still needs some fine tuning though

Saturday, August 14, 2010

quick test

A test render with just a beauty pass on it and radial blur on the wheels. I'll put up a complete version later.

Final version

Contains a beauty, diffuse, occlusion, spec, and reflection passes. Compiled in photoshop

Tuesday, August 3, 2010


This took a little over 4 hours to render out. Need to make some adjustments and fix the lights a bit more.

Back to prowling and a bot on the loose

So the TMR rig is revised, for the most part, and is currently being used by my friend Jessica. I've no idea what shes up to with it, but it aught to be interesting.

Meanwhile, I finally got back to working on the car, mainly fixing the tail lights so that they don't look like bricks.

Looks a bit nice now, and since the cover is twisted, it should make for an interesting caustic effect when its actually rendered. I also adjusted the turn signal so light can be reflected sidways now, since before it was pretty much another chunk of metal. I just need to re UV the accent, since its new geo, and the mr light texture would look all wonky when it turns on.

Saturday, July 31, 2010

TMR Update

Well, I couldn't help myself. I decided to just rebuild the rig it had. Not entirely from scratch, as the joints I left from the first rig were still useful. A lot of the old controls will probably be broken though, since the deformers they used to control aren't there anymore. It's looking good so far though, now that there are a few more extra movement directions for the clamps, and the hierarchy chain doesn't look like a tornado struck. I did leave the aperture in the eye alone though, since it would take way to many joints in that small region to recreate what was already there. Kind of a nice break from the Prowler. I'll either work on that or switch over to the lightsaber again next week.

Tuesday, July 27, 2010


Decided to change things up and retexture the TMR using mental ray and trying out the mr lights. So far I've only used a portal light for overhead. Gonna add the remaining 5 for the display boards, and probably make a new environment for it.

Saturday, July 17, 2010

The Hunt

After some time, the car spot is finally done. Most would be happy, but me being me, I know there is always room to improve. What little animation I had done for this project essentially got cut since there was quite the laundry list of issues with the scene. Oh well, such is life. Anyway, I posted it at my site for now, so go ahead and take a looksy. The original drive off animation can be found here.

Wednesday, June 9, 2010

Darkness Flows

Built this a while ago, but decided to finish it a bit, including a working blade adjust, power adjust, and power switch.

It also has color adjustment controls for both the glow and blade colors for added variation.

I intend to make this a full on dual phase saber, adding another control point so the blade can snap forward at least another foot.

Wednesday, June 2, 2010

Prowler update 02062010

Another update to this handsome beast. The headlights got rounded out and a large amount of geo got cleaned again from the wire frame turn around I posted. It still needs a bit of work, and I'm debating on whether or not I should put turn signal lights on the sides and those extra lights some cars have on the lower front bumper.

Added close-ups of the head lights and tail end.


A bit more cleaning and usage of sub-d to ease the rendering a bit. Render layers are just about set, and now the car has rear view mirrors. Unfortunately, for some reason, when rendering a reflection pass of diffuse pass, it reads glass as a negative space and masks it out or leaves it completely black. Pulled out a separate layer to do these, but still wondering about it.

Tuesday, May 25, 2010

Hey, you guys remember, right?

I'm sure you do. If you don't, here's a refresher. 2 months ago, I was asked to model a car. The first one was good, but it looked too much like a hatchback, so it was rejected. The second one was too much like a muscle car, so that was rejected. Well, The coop survived, and is up on my site now as the PSX Coop. But what happened to the second car, you ask? Well, I've been tuning it up and doing a bit of body work. Its just about ready, so now I'm going to start posting some better shots off it, starting with a wire frame turn around.

Here's the PSX Prowler

Wednesday, May 19, 2010

Facial Rig

Finally got my face rig out. I could have done a lot more, yes, but its mainly showing proof that I can once I know how. A learning experience is definitely what this turned out to be, since now I know how to properly use blend shapes to create facial expressions. I'll probably try the all joint facial rig next once I get the chance.

The facial rig, as well as the cat rig, can be found on my main site now.

Friday, May 7, 2010


New shots from PSX commercial.

What I'm going to call the final shot. At least as far as targas go. EXR will be next

Thursday, May 6, 2010


A test that lead to a confirmation: Use my tower over my laptop for this sort of thing.

What it looked like on the laptop

What it looked like on the tower.

Monday, April 26, 2010

Maser render #?

Adjusted light, color, and spec.

Sunday, April 25, 2010


Another update on the render for the car. This time its multiple layers(plate, beauty, occlusion, diffuse, and reflection). I modded the shadow in PS so that its now blue instead of the tan color originally.


Now to full res of the project.

Wednesday, April 21, 2010

Maser Panther render

basically where the final scene stands for the render

Wednesday, April 7, 2010

Maserati Panther

Quick render of the new car. I only fixed a few textures and am in the process of rigging it starting this afternoon when I get on site.

Thursday, March 11, 2010

Updated Panther PSX2

So the car has been modded since last week, mainly consisting of vert tweeks and adding edge loops to key points. These images aren't particularly pretty, but its mainly to show how it compares to the old variant from last week. However, this time I have multiple parts for one area that I'm going to show to the client for approval, or rather my group representatives will.

First are two different grill types. regardless of which one is picked, I'm going to connect the opening to the underside of the car to make it more like it aught to be.

New-ish body shape

a lot has changed profile wise. The car now has a definite flow and a lot of the tension points have been removed, giving us a sleeker looking machine

The three different trunk hoods (this car will have a rear engine in my mind, so these are trunk doors) with slightly altered styles

3 different engine hoods, 2 with vents, and one flat.

and a new headlight system

Thursday, March 4, 2010

New car model

The new car at its current standing




3 quarter

Friday, February 26, 2010

The failings of a piece

So alas, the car is a flop. She won't be used in the project after all, as our client did not like the design. Its a shame really, since the car is pretty much ready to go. Oh well, not much I can do about it now than to bite the bullet and start anew.

and with the headlights on

and the rig.

Sunday, February 21, 2010

trying to figure this out

without the windows

with the windows

Saturday, February 20, 2010

Update 2-20-2010

new glass shader for windows. rough interior pieces set in place. Hood lowered by a good chunk.