Wednesday, August 19, 2009

LEDs on the endosuit

Did a texture for the endo suit, which now includes some incandescent points of lights. More shots later.

The endo suit

after a bit of trial and error in z brush, I managed to create the endo suit's detailed plating system, though they're probably be a flexible polymer. The details were projected using maya however, as z-brush would keep offseting the normals for some reason I probably missed. Oh well, I got what I needed and will continue with refinement work.

Tuesday, August 18, 2009

The Spartan Wireframe



this is roughly what I'm working with. The dense patches are where the slashes and dents are located

Thursday, July 30, 2009

Robot render

Figured that he was the only thing not shown on this blog yet, so why not give him a nice render

Sunday, July 19, 2009

render style idea



So I've an idea of what I'd like to do for my reel, as in having the models in vector ray exploded in the background to show the parts and such, while a better render sits up close for details and textures. The vector rays will sit along side the concepts for their respective models.

Its very reminiscent of how Iron Man's credits were done, which is what I wanted to try to replicate.

Monday, July 13, 2009

Status update

Chest plates are pretty much done. I may add some lights to certain portions later on, but its up for debate.



Friday, July 10, 2009

Another update

After a bit of thought and some quick sketching, I figured out the mechanics for the sword canister unit on the thigh guard. Its innitially similar to The legging panels, but the sword place holder is similar to that of a cassette tape player. I did another variant of the sword handle, in that it extends at the head and base to allow for the knuckle guard emitters, while the stabilizer blade extends from the head. I've no definite design for the blade yet, but I may just go with a strait blade or the 4th design for simplicity sake.





[Edit] Fixed the plates and inner armor. no visible collisions now. Might leave sword mechanics out to save time.