Friday, October 30, 2009

loading sequence

Blah, I hate working with fluids. So finicky, but useful. I won't lose to you, FLUIDS!

Anyway, I at least got the gun animations itself pretty much set. There may be tweaks later on to add to the effect, possibly some braces failing and some upward recoil as a result of the momentum generated. I do have the fans going though, though at the rate their spinning, they'd hardly be noticeable, even with motion blur. As per the target the gun is aiming at, I may just create a destructible wall and duplicate it several dozen times in post to show the force of the shot. Maybe even have some other things destroyed on the outside of the building as well. Maybe even create a black hole event as a result of the speed through which the slug is traveling, (since in theory a rail gun is supposed to fire its projectile at the speed of light) where in the target object almost collapses in on the impact point, but explodes none the less.


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