Wednesday, August 3, 2011

Update 09-03-2011



Decided to go back to this project again and try to finish it up a bit more. Altered some textures and replaced 2 of them. Added some lights for the glow caps beneath the platform in order to show their own light, as well as increase the visibility of the plants and water. Also stopped using final gather in order to reduce render time. At this point I don't think I'll need it for the scene.


Friday, July 22, 2011

Zombie project





Reviving some files from the 10th planet project so I can update my reel. Still have the fly by scene to re render, though I'm going to have to add stuff into it for quality sake.

[edit]

Adding the turn table and short animation done for the project



shoulda been posted sooner

Untitled from Marvimation on Vimeo.



Should've posted this sooner. One of the earlier projects I helped out on. I was responsible for cleaning up the rig for the character, followed by working on the animation from 1:38 to 1:49.

Tuesday, July 19, 2011

I figure I'll just leave this here



Worked on this while at Syndrome Studio. Modeled the tv shop, laid out the environment, adjusted some lighting, and animated the geo for the steps in the segment from 1:10 - 1:24.

Thursday, May 26, 2011

more fluids testing



trying this out for a potential client.

Thursday, May 12, 2011

Website Assets WIP 12052011

Current state of the lab. added the generator off to the left. Still needs a glass pane to cover the orange liquid geo. Tall cylinder contains the turbine fan blades (will show later) that help move the liquid. Trying to thing of a way to infuse the blue lighting points into that section, since blue has become an indicator of the various points of interest.



[edit]


low angle with lighting.

Monday, May 9, 2011

10th planet pieces

So I asked my boss, and he gave me the green light to post what I worked on, so here are a few bits.

anti material rifle


Plasma launcher for aliens.


assault rifle clip load system. This one was a bit more unique, in that it had to be a back loaded clip, so a traditional hammer firing system. So I went with that metal storm system instead. (look it up on youtube and feel the fear.)


Primary ship for the humans.




image plate for the video.

I'll post the working rigs for these and the drop ship later on.