Its been done for a spell, but I'll make note of it here as well. I've completed a first generation release of the script. It can currently be found over on the tea time animation site. The script is based on the demonstration C. J. Crow gave, as seen below.
As it would be inconvenient to animate a group, I had the script create a control instead and allows for it to be placed withing the rig's hierarchy with little fuss.
It can be run multiple times and prevents the usage of the same name, though no numerical values are given to the names, as that is still outside my breadth of skills at this time. I haven't had a chance to utilize it in my own animations, but I was testing it out on one iteration of a 'La Noria' rig I have set aside. Its not a simple rig, so having it work there meant it should be able to work on most rigs.
Showing posts with label Scripting. Show all posts
Showing posts with label Scripting. Show all posts
Thursday, April 21, 2016
Tuesday, March 29, 2016
Arm Smear Script production update
So what I haven't mentioned at this time is that I am currently writing out a small script. It's purpose is to create a sort of smear shape for a character's limbs akin to 2d animation's smear frames.
In its most recent state, the script can be run on its own, running the individual segments and creating the smear. However, in its UI form, there is a problem. Currently, while the UI does still work fine, it cannot be run multiple times without creating some excess components. I'm currently working to remove this issue and allow for multiple smears to be attached without drastically increasing the file size.
In its most recent state, the script can be run on its own, running the individual segments and creating the smear. However, in its UI form, there is a problem. Currently, while the UI does still work fine, it cannot be run multiple times without creating some excess components. I'm currently working to remove this issue and allow for multiple smears to be attached without drastically increasing the file size.
Subscribe to:
Posts (Atom)
