Showing posts with label test render. Show all posts
Showing posts with label test render. Show all posts

Sunday, March 22, 2015

Test animation pieces

So while I await some reviews on other projects, I decided to do some animation work using my golem rig.

First is just a walk cycle to get a feel of how it would move. I focused on the major movements first, and will be moving to the secondary movements, like the stones shifting and the tree swaying, next.


The second one is just a more character driven sort of animation, with a medium close shot. This is only a portion of the dialogue, and I'm going to pull the camera back a bit more to better fit the golem into frame. I'm only using viewport 2.0 for now to get an idea of how it might look. I may do a full render later to show off the glow of the eyes and the horn.

Monday, April 2, 2012

Not 3d, but still something cool.

Something I worked on with a friend to get a feel for film making. Though we didn't realize the lighting would be worse, he managed to salvage a good portion of the film, so I did a quick vfx test for the end sequence to see what it could look like.