Showing posts with label ZBrush. Show all posts
Showing posts with label ZBrush. Show all posts

Wednesday, June 13, 2018

Character project I'm working on

So to keep myself busy while job hunting, I built a simple character.



It took a few steps to get there, obviously, so where to start. I wanted to replicate the artist Christopher Zito's style of the kobold creature, so I did a style study to get a feel of how things should move and expressions I should try and hit.


Then I went about doing a character turnaround to try and keep some consistent form, as well as understand what things should look like.


From there it's down to some modeling,

A bit of ZBrush work,


A splash(whole heap) of rigging,


plus a lot of pose testing,







and we get the video at the top. I'm still doing a few tests here and there, but mostly as I go. For now, have this blocking test I'm slowly working on.




Tuesday, September 6, 2016

Things in Brief

Not much to say for this side of things, as everything I've built is still behind NDAs. However, I can at least show a proper update to the creature Parker

This one is a bit old, but he's been fully modeled out, textured, and primed for rigging. I changed the posture of the model. While I was working, a coworker suggested I pose it out like Pixar did with the bears from Brave, since the bears also went from bipedal to quadrupedal. Hopefully, it will prove easier to setup this way. Still need to work out a few things for this guy, like how the front face's mouth will articulate and how to set up the threading thats supposed to go along the jaw.

Saturday, December 8, 2012

Furi WIP

organic 2 final wip. still needs work, and maybe more of an environment.

Thursday, August 9, 2012

So, this blog has been kind of quiet for a few months. Lets fix that.



So these were my final projects for my Organic Modeling 1 class, focusing on using the program Zbrush. Both were built from scratch in Maya, then imported into ZBrush for sculpting.