Monday, May 2, 2011

Website Assets WIP

So then, while I continue to find work, I've decided to rebuild my website. From scratch. So below is what I'm going to use for my UI. Figured I needed some practice in my cg work, going from modeling up to rendering.



So this first piece is just the current layout of all the components built thus far. Not much of anything to look at from this angle. The back wall is going to collapse and pull sideways to reveal a large monitor. Thats going to function as my gallery menu. The massive computer terminal will be the demo reel and video menu.




This is going to be the website HUB. The orange panels will link to the different sections of the site, minus two which link out to this blog and my new blog.



[update 06022011]



This is going to be the first thing that the viewer see's once the site loads. Will add some sort of panel that says enter/proceed. Something fancy like.



This will be the links page, or at least that which leads to my friends. Need to add another panel for my personal links, which will be on that space on the right. Also added that pipe with the blue liquid in the background, because lets face it: what lab doesn't have some volatile substance draining from some hidden location into another tank for all to see? Also going to add some kind of indicator bar just above the link screen, as well as some kind of touch panel interface for the window, since it seems a bit empty there.



Just an overhead of what the floor of the tank looks like.



quick and dirty render of the website sign.

Tuesday, April 26, 2011

blowing off the layer of dust

Going to post a bit of what I did here. or rather link to it.




Did the whole of the ships sequences, from modeling up to the final comps, as well as the vid showing a gun being modeled. I'm not particularly thrilled with the final pieces, since I short-cutted so much of the rendering to meet the deadline that had popped up within the week while my machine was handicapped, so I feel I could have done a better job rendering. If the project ever picks up again, I'll reconsider doing those particular sequences with the proper setup, but for now I'm not gonna touch them. Going to work on some personal stuff again, now that I have a new machine and some time. Mainly going to redo my website (make a flash and html version).

Wednesday, March 9, 2011

Update 03-09-2011

I know this place has been slow, but can't really render much without a vid card. Hopefully, with my new job, I'll have the funds for it soon, though I may just save up and build a new tower from scratch.

Saturday, January 15, 2011

15-01-2011



added a blackboard, books, a magnifying glass, and a wine bottle. Figured I won't show the walls since they are going to get rebuilt from scratch anyway.

[update] 17-01-2011
Walls added. Redid the glow caps and changed some of the plant life.



9 lights, 9 layers.

Tuesday, January 11, 2011

Hovel revive




Decided to dust off this piece from last year and begin updating it. I need to rework a lot of the objects since the geometry is too dense for what the object is. I'll probably add more glow cap mushrooms underneath the floorboards to emphasize the water thats supposed to be there, as well as show the plants that are in there as well. I know I'll add some more objects into the room as well, though I'm not certain what they'll be just yet. maybe some tools or pictures. I also figured out how to get the fluids to act like fire, so the lanterns will have flames in them finally.

[updated w/ new light to brighten dark spot and slightly desaturated the green lanterns in the room.

Thursday, January 6, 2011

Building my lair up

Yeah, so I got on this bit of a tech binge, and wanted to build something involving rotating bits and some kind of plasma. So I decided to make my own variant of a fusion reactor. Hammering away at this slowly to pass some time while I wait for work.


Monday, December 13, 2010

Update circa 12-12-2010

Not much to report personal project wise today. Been focused on finding more work outside of Marvimation. What I have done can be found on their Facebook page. All of the character animation for Arthur so far is my handy work, though some of it is still rough. This is also the rig I helped clean up and streamline back when I first started. Curiously, in the short time I've been a part of this particular project, I've seen several people appear and disappear from the list of animators. I've yet to determine if this is good or bad.